Okay, this isn't
really week three. I graduated from high school, and since then I've been too busy
playing games from the Steam Summer Sale taking care of college stuff to keep up with this blog. Regardless, after that brief "hiatus" I'm back! I was having trouble scaling up the ceiling on the simple level when I left off last, but coming back to it I found a solution. From there, the tutorials have been pretty easy going. I finished up the basic layout of the room with BSP brushes, then got to make it pretty with textures and static meshes. Here's what it looks like now:
|
The untextured exterior. Look at that beveled ceiling! |
|
The textured interior. A bit drab, but better than no texture. |
|
Static meshes added! All the textures and static meshes come
pre-loaded with UDK, so I can't take credit for
those. Regardless, the placing and arrangement
was surprisingly easy (maybe even...fun?).
|
No comments:
Post a Comment