More impressively, I finally got to play around with lighting a little bit. The "work lights" in previous pictures were deleted, and more realistic lights were added. UDK has a neat feature that allows static meshes that have glowing elements to actually emit light in the level, as opposed to having to manually place lights by static meshes.
I added a lot more static meshes since the last time I posted pictures. The place looks a little less like an abandoned warehouse and more like a post-apocalyptic bunker. Take that how you will.
One side of the main room. |
The other side of the main room. I'm quite proud of that seating arrangement to the right. It's made of some concrete siding and a severely shrunk pillar for the table. |
The back room. |
The back room with dark moody lighting. So realistic. |
The front room. You can see a couple different colors from different light sources here. |