The level will be made for any generic arena FPS, as I figure that will be the easiest first game to make. The actual concept of the level is stolen from an abandoned project of mine on Halo 3's forge mode. There are three basic elevations: scaffolding running along the upper edge, the ground floor, and a basement. My idea was to attempt to create claustrophobic close-range interactions within each floor, but more open spaces that allowed long ranges between each floor. If I'll be able to pull this off (and if it'd even be fun if it worked) is another matter entirely.
In the time I've spent on it, all I've really gotten done is the walls, roof, and floor of the tower, as well as the start of two bunkers.
Brush wire-frame of the tower. The yellow box is just an indicator to tell UDK where to focus calculations of lightmass, the program's lighting system. |